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R-TYPE J.A.M.E.S.

A modern C++ implementation of the classic R-TYPE game

Easy to Use

Client-Server Architecture

Networked multiplayer gameplay with authoritative server and UDP-based communication for low-latency real-time action.

Focus on What Matters

Modern C++ Engine

Built with modern C++ practices and Entity Component System (ECS) architecture for efficient and scalable game development.

Powered by React

Cross-Platform

CMake-based build system with C++17 support, designed to work across multiple platforms including Linux, Windows, and macOS.